This tutorial will explain how to creat a new subversion archive. A disk will be provided, don't worry, none of your previous work will be lost.
It is now safe to use the free version sketchup7: 1. You can download the new sketchup7 from here (sketchup7 Free). No more 8 hour limit on use. This version is free and has no time limit... Your old models can be used as is or converted to sketchup 7. The "dae-fix" program will work on both sketchup6 and shetchup7. Moving to the new game2010a subversion archive. 2. I have moved all our work into the new amber2010. Use the provided DVD to get your beginning version. You need to move the /OurGames/mira2010 folder to your desk top. Once moved, use subversion to "relocate" the subversion archive to your user name. We will be doing this is class, so don't worry about it, for now... The new subversion archive will reside at: svn+ssh://your_initials@tinyrealm.com/amber2010
3. You still need to fix the exported collada (.dae) file. You can use this handy little program (fix-dae.exe) which allows you to drag and drop your collada (.dae) file and then use save-as to automatically make all needed changes... After use run the fix-dae program, you are finished. Now just Save your modified collada (.dae) file. When you create the first instance of your model, in a game, a materials.cs file will automatically be created. There after, if you wish to change any of your textures, just replace the texture file with a new one or use the built in material editor. Now that your materials have a unique name you shouldn't have any problems... |